Touch the Dead | 2007
Touch the Dead (also known as Dead 'n' Furious in Europe) is a rail shooter/survival horror game for the Nintendo DS developed by the French company Dream On Studio. The game was initially published by Virgin Play in Europe as one of their first published games, and later co-published by Eidos Interactive (under the Secret Stash Games brand) and V.2 Play in North America. The North American box art was created by artist Arthur Suydam, famous for his work on the Marvel Zombies comic series.
Gameplay
Touch the Dead is a rail shooter. Players use the stylus to aim at oncoming zombies on the bottom screen. Aiming fires the weapon that Steiner has equipped, and shots can hit the head, arms, legs, and stomach.
To reload, players need to grab a clip icon (located in the bottom right corner of the touch screen) and drag it to the bottom left, where a magazine icon is displayed.
The D-pad and face buttons are used to switch weapons. Both buttons serve the same purpose, and they work for both right-handed and left-handed players.
Health and ammunition can be recovered by shooting crates and cabinets. Players can also shoot switches to open doors and choose left or right paths when encountering forks. The paths still yield the same bonuses.
Weapons
- Handgun: The first weapon Steiner obtains. It is the weakest firearm in the game, dealing the least damage. However, it has unlimited ammunition. The handgun cannot shoot the belly. It is found on the floor in Chapter 1 and resembles the Beretta M9/92F.
- Shotgun: A standard pump-action shotgun. It is most effective at close range and can blow off heads and stomachs. Steiner finds it in a control room in Chapter 1. It resembles the Spas 12 shotgun.
- Submachine Gun: Steiner’s only fully automatic weapon. He obtains it while stopping in a shack in the swamps of Chapter 3. It resembles the MP5 type K.
- Crowbar: Steiner’s only melee weapon, also used to break down certain doors. He gets it from the boss of Chapter 2. It resembles a crowbar.
Storyline
The protagonist, Rob Steiner (Prisoner #1809), has been transferred to Ashdown Hole State Penitentiary. He has been falsely accused of a murder he didn’t commit. The game starts with Steiner’s mugshots as he is transferred to the prison. While resting in his cell, Steiner seizes his chance when his cell door opens and flees into the prison, which is mysteriously filled with zombies. Throughout the game, Steiner navigates through the entire prison, the sewers, the hospital, and the rooftops, eventually escaping. However, he realizes there's much more ahead. Steiner uses an airboat to cross a thick swamp and ends up at an abandoned military base. After fighting through the zombie-infested base, he is rescued by helicopter. The game ends with a twist, implying that Steiner was placed there intentionally by the military or those who rescued him. As he’s saved, one of the men tells him they didn’t think he’d make it out, and that Steiner is far more dangerous than they thought. The game ends with Steiner handcuffed and the helicopter flying away, seemingly from an island.
Reception
The game received "mixed" reviews according to the review aggregation website Metacritic. It was criticized for its "blocky" graphics and repetitive sound, but the innovative gameplay that made excellent use of the touch screen was praised. Most complaints centered around the reloading system, which required players to drag the magazine from one side of the screen to the other, wasting precious time in an already difficult game. IGN criticized the game's graphics and lack of originality. GameSpot also mentioned the poor graphics but appreciated the game's original gameplay.
