Resident Evil Outbreak: File 2 | 2004

Resident Evil Outbreak: File 2

Resident Evil Outbreak: File 2

Overview
Released on September 9, 2004, Biohazard Outbreak: File 2 is the sequel to Biohazard Outbreak. It inherits the system from the previous game, with numerous balance patches and changes. Several new experimental enemies have been added, making the game feel more realistically like Biohazard. In the zoo scenario, animals are either infected with the T-virus or transformed into giant cockroaches.


Changes

  1. Additional Extra Items and Characters
    Each character now has their own unique item to increase their survival rate. The unique items for each character are as follows:

    • Kevin Ryman: A magazine with 7 rounds of .45 caliber pistol ammo
    • Mark Wilkins: A magazine with 15 rounds of Beretta ammo
    • Alyssa Ashcroft: A stun gun with 8 uses
    • George Hamilton: A capsule shooter with 3 recovery capsules
    • Cindy Lennox: A compression bandage - healing for bleeding teammates when assisted
    • Yoko Suzuki: A talisman - reduces virus increase by 25%, defends against all instant-death attacks except grabs. When holding this talisman with a teammate, enemies hesitate to decide who to attack.
    • David King: A lighter
    • Jim Chapman: A lucky coin
  2. Added Moving Attacks
    Pressing L1 + R1 while moving allows you to shoot while on the move. This feature doesn’t allow precise aiming, but it automatically targets enemies, making it easier to deal with birds or wasps.

  3. Added Appeals
    The apple appeal is added. Press L2 and push the right stick left to perform it.

  4. Game Balance Patches

    • Weaknesses
      The chance of zombies being knocked down by shoulder charges has been reduced. The door cancel mechanic from the previous game has been removed. In File 2, opening a door while enemies are knocking causes a knockback, pushing you back out.
    • Strengths
      In single-player, you can now select AIPC characters. In multiplayer, characters of the same type can be chosen, allowing for 4 players with the same character type.
      Furthermore, precise aiming is still possible even when in danger. A new exploit called "File Evade" allows you to avoid detection by enemies when choosing not to read files.
      It is now possible to pick up items even while knocked down, but items placed too high remain inaccessible.
  5. New Enemy Patterns
    The hunter’s attack patterns from the previous game have been adjusted. The frequency of the double-claw attack has decreased, while the frequency of the weapon-breaking uppercut has increased. Zombies' one-two punch frequency has decreased, and their biting attack frequency has increased. Overall, enemies use more powerful and annoying attacks.

  6. System Modifications
    AIPC characters now have more distinct behaviors, though they tend to follow orders less than before. However, they are less wasteful of ammo and healing items. Critical motions have been altered; strong weapons now knock zombies farther away rather than just staggering them. Additional voice lines for ad-libs make understanding the story easier.

  7. Item Templates and Random Elements
    The item templates in both single-player and multiplayer have been modified, with items now being randomly distributed. Some important items may or may not appear, adding an element of luck.

  8. Mode Changes
    The infinity mode is now toggled on/off, similar to difficulty settings. A new mode, Nightmare, has been added and can be toggled on or off regardless of difficulty level, allowing for a more hardcore experience.

Scenarios
There are a total of five main scenarios, with additional tutorial and challenge modes, providing more variety.

  • Beginning: J's bar (early part of the first game) - Tutorial
  • Roar: Zoo
  • Otherworld: Subway
  • Memory: Arklay Hospital
  • Archer: R.P.D
  • Breakthrough: Umbrella Development Center (Unlocked after clearing Roar and Otherworld)
  • Mass Extinction: Raccoon City (Challenge Mode)
  • Confrontation: Boss Raid (Challenge Mode)

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